Hey guys, it's already been 3 months since the release of Sands of Fire. We're getting a lot of feedback, mostly from the Youtube channel and we're very pleased with the comments. Looks like most of you enjoy the final movie. That makes us very happy. And again, it proves we made the right choises. In the end, it turns out to be all worth it. Thanks for all the positive comments, it really means a lot to us.
For those that haven't seen it yet, here's the embed from Youtube:
Anyway, the reason I'm putting this post up, is that a lot of people have been asking me to post some behind the scenes material. So, here it is. Some rough material I collected from the 6 years of production, and this is only a small portion of the many hundreds of gigs of data we have of this movie. Mostly it consists of testfootage we shot and quickly/roughly put together, without compositing, without any special effects, just the raw footage that we captured from the game. Many of you will definitely recognize the scenes, and I bet you'll all be amazed how the shots were worked on the achieve their final looks. Again, this is why we spent so much time on it, we wanted it to be perfect.
Well, for those interested, here we go.
1) The Intro. I think we haven't spent more time on anything else but the intro. We have dozens of different versions of the intro, all taking a different direction and look/feel. Some were done with onscreen text, others were done with voiceover, some only graphic, some text and music. The intro we ended up with was very much the same like the intro we did for The Fallen One, the flyover of the Blackhawk, we felt we had to stick with our directional style.Introducing the story or giving background information is not easily done as we slowly found out during production.
3) Part 1 - The rescue team debriefing/departs. These scenes are after the events of the attack. A recue team is sent to the last known location of the missing soldier and they will have to fight their way into town. These scenes lack a lot of shots, much action and battle/fighting shots had yet to be recorded. But this edit lay out the blueprint for what we had to accomplish, a parallel cut from the fighting happening at the mosque and the rescue of the soldier. We tried to reach a climax (the rescue of the protagonist) while at the same time, we wanted to have an anti-climax (the slaughter of the rest of the team at the mosque). Pushing on the dramatic moments of rescuing one person for the sake of loosing all others.
6) Part 2 - The final battle. These are the big battle scenes at the town market square, a map that was especially created for this movie. And it took us forever to capture. If Peter Jackson had his Battle for Helm's deep, we had our Battle at Market Square. Seriously, we were going nuts on the days of recording. Sometimes we had to manage 30 different players at the same time and put them all in place for the acting. Imagine how stressful that was. But eventually we got the shots that we needed and we were perfectly satisfied. It helped us a lot to have a storyboard in these huge scenes. Some of the shots in this clip will actually show some of the storyboared shots I'm talking about. So don't make a funny face if you see them :). As it turned out, soundfx and music would be very important in this scene. Lots of things happening, explosions, weapons firing, soldiers getting hit, soldiers dying... If I remember correctly, the final battle scene runs 11 mins, and we worked on it for almost 2 years.